Archived News

OpenTTD 0.4.5 is now available for download

A long time in the making, more than 8 months, OpenTTD 0.4.5 has finally been released. Improved multi-player, newgrf, autoreplace and countless other fixes/features have been added. Also the downloads are quite bigger than the last one as you can see because we have included 16 scenarios with the release; a result of a semi-contest on the forums. We hope you enjoy them.

As usual, you can find the release on SourceForge.

Official OpenTTD Servers

As experiment, we set up 2 official OpenTTD servers. You can find them under 'Official OpenTTD Server #', or via server1.openttd.org / server2.openttd.org.

When this experiment is a success, more Official Servers will be launched over time, all with different settings. Feel free to join the servers and play around.

For any questions and/or comments, contact me, TrueLight (see contact for contact information).
Enjoy!

Reader's choice award

We are happy to announce our first received award in a hopefully long list to come. OpenTTD has won first prize of the HUP community (HUP = Hungarian Unix Portal) reader's choice contest in category 'Favourite Free Game'. You can read the official announcement here (Hungarian).
The accompanying logo will be put up shortly in its own honourable space as soon as I figure out where to put it exactly ;). Until then...

HUP reader's choice award 2005

OSX port is moving to native video and sound drivers

Because SDL caused a lot of problems in the OSX port, 'egladil' decided to write native video- and sound drivers. Due to this, people should have less problems when compiling themselves. It also fixes some runtime issues like the lazy-pointer crash and the crash that occasionally happened when resizing the window in window mode. In theory the native drivers should be faster as well.

We really need people to use the native drivers to find any issues in them, so we highly recommend that people download the OSX binary without SDL and report any problems they encounter. The SDL build will still be made for a while, just in case the native driver fails on something important, but eventually they will be discontinued. At that time, all (hopefully none), issues should have been found and fixed.

For questions, suggestions or problems, please contact Bjarni (see contact page).

New Days Have Come

Today our new servers arrived to host all the main internet services for OpenTTD. Also today, we moved everything to the new servers.

The coming of the new servers mean that we will start to collect all the internet services, which are now hosted all over the world by a lot of different people, to one place. When we are done with that, we set up mirror-servers in different countries, which will duplicate everything the main servers have, so we can serve you this page even faster ;)
Currently, the servers are located in The Netherlands. Known mirror-servers will be in Hungary and possibly Germany. Currently we are NOT looking for other mirror-servers, when we do, we will announce that here.

For this I really want to thank Orudge for making it happen. Thank you!

Some things all developers/coders need to about due to recent changes:
  • - us.svn.openttd.org is gone. Orudge and I merged us.svn and nl.svn to one server: nl.svn.
  • - the MasterServer (in-game server-list), will be moved to this new server soon. Expect some in-game troubles with the gamelist around that time (DNS update)