Just to show you the variaty of platforms OpenTTD runs on. It’s not just Windows/Linux. The game runs on basically every platform that has an SDL implementation. There are even unofficial ports to the XBox, PDA’s, PSP, etc.

Recent News

New ship pathfinder. Goodbye buoys!

OpenTTD 14.0 comes with a new ship pathfinder which allows ships to travel great distances without the use of buoys. Gone are the days of long strings of buoys and convoluted ship orders. Using ships is now as hassle-free as the other modes of transport. Just add the destination and send the ship on its way!

In this post, I’m going to explain how the new pathfinder works and some of the challenges we had to overcome.

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OpenTTD 14.0-beta2

You found some bugs in the beta1-release, and we found a new beta.

With this update, you can now safely signal to your hearts content again. The full changelog is linked below.

Problems like this are exactly why we need you to test the game. Carry on playing the game, and please report any issues you find. And don’t forget to watch this space for more information on OpenTTD 14.

With the start of the beta cycle for OpenTTD 14, it’s also a good time to help out with the various translations of the game. No matter if you are already a translator or want become one, head over to our web translator if you like to help out.

OpenTTD 14.0-beta1

OpenTTD turns 20 this year, and to celebrate we are preparing for one of our largest ever releases.

It’s packed with 40 new features, 80 changes, and almost 150 fixes. In the upcoming weeks we will share more posts explaining some of these features in depth. For now, we need your help testing our work.

We need as many people as possible to test this beta version of the 14.X release series, so you can find and we can squash as many bugs as possible before the actual release.

To guide you a bit towards what you should be looking for:

  • Generic gameplay bugs and crashes.
  • There is a new Ship Pathfinder; test it out. Buoys are optional to use.
  • You can now automatically unbunch your vehicles at a depot.
  • We added our own interpretation of daylength to the game. More on this soon in another blog post.
  • There are many GUI improvements throughout the game. More consistent look, better GUI scaling.

There are many more things worth talking about, and this will be made more clear when we approach the release of 14.0. But for now, play the game, and please report any issues you find.

The usual titlegame competition has also been announced on the forums. See the page for the exact competition rules if you are interested.

OpenTTD 13.4

It’s been a while since we’ve seen a .4 release, but quite a few people have reported a crash when a news item appears while a drop-down menu is open.

Here’s a fix for that, plus a few other fixes completed since the last release.

The 2023 infrastructure migration

This post is part of a two-part series, of which this is the second. In the first post, we went into a bit into the infrastructure that runs OpenTTD, from BaNaNaS to our main website. In this post, we will explain a bit about the migration we just did to get to this infrastructure.

After over 2 months of work, I am happy to announce we finished (another) infrastructure migration. Today is the day I removed the last few DNS entries pointing to AWS’s DNS servers, and I am proud to mention that (almost) all traffic is now routed via Cloudflare (and we aren’t even receiving sponsoring to say so).

In this post I want to take you with me why this migration was needed, what the benefits are, and why you possibly care. But in short summary:

  • (Much) smaller monthly bill as AWS charges insane amounts for bandwidth.
  • Faster download speeds for you (ranging from the in-game content service to downloading the game from our website).
  • Easier maintainability of our infrastructure with thanks to Pulumi.

This will be a bit nerdy, so if you like these kind of things, continue the read!

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